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The Kerbal Space Program subreddit. For all your gaming related, space exploration needs. Discussion So while I was working on my stock ISS replica, I figured out a simple way to get custom solar panels to track the sun. All you need to do is set servos to go from their min to their max in the KAL-1000 controller, then set the play length
Ellie is a 1-star Engineer who deployed the photovoltaic panels, but no power is being generated. I imagine there''s more experiments here than will be powered by the one set of panels, but from my reading of the wiki I''d expect there to be 2 units of power produced, so I don''t understand why ther...
Hey, I have an issue with my ksp in which, if i have modulemanger installed solar panels will not deploy. I''ve tried in the VAB, in space, at the launchpad, it never deploys, i also tried it on a new save and it didnt work.I don''t even get the tab that comes up. This isn''t a massive issue, however i would like the mod to work without breaking my game as it is required for
Right click the Solar Array and select "Extend Panels". All moving parts in KSP can be activated by right clicking them and selecting the action from a dropdown menu. Holding down alt allows
They range from small concentrated solar panels to massive blanket solar arrays. For more info check out the KSP Forum Thread. Installation: To install, place the included GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so. Known Issues: Some of the larger solar panels can get stuck when perpendicular to
Since the v5.0 update, the wear feature has been introduced. Once the wear reaches 100%, the solar panel will be damaged and cannot be repaired. - The solar panel will increase wear over time. (This feature is not enabled in the Stock+Kerbalism environment and is disabled by default.) - The solar panel will increase wear due to weather.
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Something somewhere is obviously obnoxiously overriding the solar panel behavior, but with the clues provided as of writing this, it is like trying to look for an unlocatable Kerbal lost in deep space with no cozy comms connection back the KSC — and that is what makes the fact that as of writing this my only issue with my Kerbal Space Program
Seems some Mods interfere with each other. Or you need to upgrade the VAB to level2 - "Basic Action Groups availiable" . The Options -open -close -toggle are missing. On the Launchpad just rightclick the paneels and choose extend/retract.
Is it possible that the solar panels are getting charge when unattended, just significantly slower? I don''t remember for sure if it''s Kerbalism, but the mod that RSS/RO/RP-1 will in certain situations make assumptions (which are not always right) about the percentage of the orbit that is in sunlight, and use that factor constantly, rather than basing it on actual light exposure.
you have to make it . go to action group 1 in the action group menu, select your panels, click toggle in the second column, save. now when your in the flight scene when you press one(on the keyboard) it will deploy the panels.
Been having a problem with interplanetary transfers, anytime I time warp the solar panels rotate into the wrong orientation. Anyway to keep solar panels constantly orientated towards the sun? Mechjeb isn''t helping.
Hey guys, So I launched a satellite with 2 OX-STAT Photovoltaic Panels, but i forgot to orient it properly once I reached orbit. So the panels are almost edge on to the sun . However, one of the panels is still getting 4% sun exposure and "producing energy" (it says energy flow = 0.017). The prob...
I always use extra fuel cells just in case. Furthermore I would like this. Still, it seems very kiddy that a engineer can fix a solar panel infinitely. For that matter, when one breaks he kind of needs to have another replacement set into his backpack. That would be infinite solar panels, can you imagine.
Changing KSP so unshielded solar panels get destroyed by drag/heat while the shielded ones are protected would have been the sensible option, but now we''re stuck with panels that just won''t close.. Unless you edit GameDataSquadPartsElectrical1x6SolarPanels1x6SolarPanels.cfg (for instance) and
VAB or SPH, when a solar panel is placed on a craft, right-click and you will get options to change colors. Make sure the solar panel is extend, so you can see the color change. These solar panel were originally designed to recreate Orion type space craft, with the black circular panels. But they can be used for any type space craft or mission.
ROSolar stems from a combined goal of reducing overall part clutter with the ability to affect solar panel performance when rescale the model. Many players will typically install mods for specific spacecraft. This can lead to very large installs with parts that
At some point, you had Near Future Solar installed and working (which depends on Near Future Solar Core) Then you manually deleted your mods from gamedata, but didn''t clear the CKAN registry or uninstalled the mods from CKAN. CKAN doesn''t realize they''re gone, so it still thinks Near Future Solar and Near Future Solar Core are installed
usually when you right-click on a solar panel part, it says extend or retract panel, well, in my case its not doing that mods - Harmony 2, B9 part switch, Community category kit, Community resource Pack, Ksp Community fixes, Hide empty tech tree nodes, Community Parts Titles Extras: Categories, Module Manager, Community Parts Titles,
I was wondering is it possible to extend all the solar panels at one time instead of having to click on each one to extend it. It gets kind of annoying with a lot of solar panels. Kerbal Space Program > General Discussions > Topic Details. netzone23. May 24, 2016 @ 11:39am Can I auto extend all solar panels at once. I was wondering is it
Been having a problem with interplanetary transfers, anytime I time warp the solar panels rotate into the wrong orientation. Anyway to keep solar panels constantly orientated towards the sun? Mechjeb isn''t helping.